Game Character made as part of a University brief to create Metal Slug assets in a 3D Stylised form. Sculpted in Zbrush, retopped in Maya, textured in Substance Painter and rendered in Unreal & 3Ds Max.
Polycount - Character + Weapon = 10,000 polys
Texture Maps = Two 2048x2048 UV Tiles
Original 2D Character from Metal Slug - https://imgbin.com/png/gScWP2jh/metal-slug-2-neo-geo-allen-oneil-snk-png